Editors of Perseus Publishing: We've Got Blog: How Weblogs Are Changing Our Culture (****)
Malcolm Gladwell: Blink : The Power of Thinking Without Thinking
Donald A. Norman: Emotional Design: Why We Love (Or Hate) Everyday Things
Michael A. Banks: Blogging Heroes: Interviews with 30 of the World's Top Bloggers (***)
Charlene Li: Groundswell: Winning in a World Transformed by Social Technologies
Don Tapscott: Grown Up Digital: How the Net Generation is Changing Your World HC
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Posted on 08/31/2009 | Permalink | Comments (0) | TrackBack (0)
Amazon to launch Kindle in Europe next week
27.08.09 Katie Allen
Amazon is working to launch the Kindle e-reader in Europe next week in time to pre-empt the launch of Sony's Daily Edition device.
The launch is lined up to follow consumer electronics show the IFA which ends next week, according to Stuff.tv.
With its Wi-fi and 3G connectivity, the Daily Edition could give the Kindle a run for its money, but while it will launch in the States in December, Sony has confirmed to the gadget magazine that a UK launch is "at least a year away".
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Posted on 08/27/2009 | Permalink | Comments (0) | TrackBack (0)
ONY CONVERTS eBOOK STORE TO EPUB FORMAT Open Format Combined with Affordable Pricing Continues Sony’s Drive to Bring Digital Reading to Mass Audience
SAN DIEGO, August 13, 2009 ¾ In an effort to take the confusion out of digital book formats, Sony today announced its plan to convert its eBook store to the industry-standard EPUB format by the end of the year. Adopting an industry-standard format and Adobe® Content Server 4 (ACS4), a popular, cross platform server software solution that copy protects downloadable eBooks, allows Sony to make its eBook store compatible with multiple devices and its Reader devices open to multiple sources for content.
“Our intention is to lead by example,” said Steve Haber, president of Sony’s Digital Reading Business Division. “Our Readers have long supported industry-standard formats such as EPUB and PDF. Now, what is quickly becoming the de facto standard for eBooks will be available in our store.”
Sony’s Reader was the first dedicated reading device to support the EPUB format, the International Digital Publishing Forum’s (IDPF) XML-based standard format for reflowable digital books and publications. The standard was developed with the participation of more than 60 companies and organizations and was unanimously approved by IDPF members. EPUB has gained acceptance among major trade book publishers with dozens of publishers already producing the majority of their eBooks using the standard.
“A world of proprietary formats and DRMs creates silos and limits overall market growth,” Haber continued. “Consumers should not have to worry about which device works with which store. With a common format and common content protection solution (DRM), they will be able to shop around for the content they want regardless of where they get it or what device they use.”
Current Readers from Sony, models PRS-505 and PRS-700, supported EPUB and reflowable PDF documents via Adobe Digital Editions 1.7 software. Recently announced digital readers – the Reader Pocket Edition (priced at about $199), and the Reader Touch Edition (about $299) –will both support the EPUB and PDF formats out of the box when they go on sale later this month. Sony will also provide an update path for owners of the first edition Reader, model PRS-500, so early adopters of the Reader will be able to enjoy this benefit as well.
Through the eBook Store from Sony (ebookstore.sony.com), users can access new releases, best sellers and more than one million free public domain books from Google. The Google titles, already in EPUB format are optimized for the Reader. From Sony’s eBook Store, Reader owners with a store account can download and transfer any of these titles to their Reader, while new eBook Store users can access available titles after setting up an account and downloading Sony’s free eBook Library software.
Sony is also committed to working with local libraries throughout the country as they make the move to digital books. Sony Readers are compatible with the industry-standard formats that libraries use for their digital collections, so consumers can easily download perennial favorites and new releases from their local libraries and enjoy them for free.
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Posted on 08/27/2009 | Permalink | Comments (0) | TrackBack (0)
E-Reader vs. Kindle: Five reasons Amazon should worry
by Jared Newman, PC World
Sony has been all about the e-reader lately, announcing the Digital Reader Pocket Edition and Touch Edition earlier this month, then following up yesterday with the Digital Reader Daily Edition, a high-end product with a touch screen and 3G connectivity. It's clear that Sony's approach is anything but half-hearted, and I think the company is in prime position to knock Amazon's Kindle e-reader of its perch. Here are five reasons why:
More choice
Simply put, Sony will be selling three current-generation e-readers, and Amazon sells only two. More isn't necessarily better, but each reader offers a distinct improvement over the last, allowing buyers to save money by abandoning features they don't need.
Touch
Old-schoolers lament how e-readers lack the tactile pleasure of a print book, but touch screens are as good a consolation as it gets. Two of Sony's readers, the Touch Edition and the Daily Edition, have this feature, while Amazon's Kindles are stuck with buttons. Who presses their way through a book, anyway?
It's cheaper
For $300, it's a toss-up between the Kindle's 3G connectivity and the Touch Edition's touch response, but Sony's clearly got the upper hand when you move up or down in price. The Pocket Edition seems more desirable for $200 than a first-generation Kindle, and at $400 Sony offers a 3G reader with a 7-inch touch screen. That's not as large as the 9.7-inch Kindle DX, but it's also $89 cheaper.
Open format
Sony has apparently learned from the ATRAC days that open file formats are more preferable than proprietary ones. By supporting the ePub format, Sony's essentially guaranteeing that your digital library will always have a home. Stick with Kindle's proprietary format, and you're forever a slave to Amazon's device.
Cool features
Remember libraries? If you buy a Sony e-reader, you won't have to give them up thanks to the company's partnership with OverDrive—an e-book provider that works with a network of public libraries. Sony's Daily Edition reader is also connected to a Scribd site called "Words Move Me," where people can post and share their favorite book passages. If an e-reader's going to connect to the Internet, it might as well be social about it.
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Posted on 08/26/2009 | Permalink | Comments (0) | TrackBack (0)
The CEO, the Android-Maker, and Augmented Reality. Oh my!
The first InsideMobile conference brought together about 100 developers, product managers, entrepreneurs and even some hobbyists to discuss the future of mobile.
Monday, August 3rd, 2009
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A Community of Interest
So what does the CEO of a multi-million dollar startup, a visionary Augmented Reality entrepreneur and an Android-Maker have in common? They and about one hundred others spent a couple of days at a conference held on the eBay campus on July 26 and 27. The InsideMobile conference, organized by O’Reilly publishing and 360Conferences.com, covered many aspects of current and future mobile technologies and business issues.
Developers, product managers, market-data analysts, entrepreneurs and technology fans from all over including local Silicon Valley-ites, Las Vegas, Boston, New Jersey (that would be me), Europe and South America attended the inaugural event. The first day of the conference highlighted multiple half-day hands-on training seminars led by consulting firms Agile Commerce (Palm webOS), Pivotal Labs (Palm webOS) and the folks representing the open source PhoneGap project. Meeting at eBay’s TownHall facility was ideal as there was power for everyone’s laptop, Internet access and plenty of caffeinated beverages to keep things moving at a quick pace.
After the hands-on training on Sunday, a number of conference participants had the opportunity to demo their solutions, which was a fun and interactive time of sharing, learning and laughing. The second day included a presentation by Fabio Sisinni from PayPal’s mobile payment team. Fabio shared about upcoming payment API features to be released in the fall and the kinds of applications they will enable. Eui-Suk Chung from Samsung demonstrated Samsung’s Caxixi project which provides advanced music capabilities for their mobile phone line. The music project sprung up out of an effort to perfect their accelerometer sensors and APIs. Samsung also gave away T-Shirts promoting their developer resources.
OK, so a T-shirt is not as cool as the Android device that Google gave away a few months ago at their I/O show, but it is a start. From there the event attendees split out into different rooms for “Fireside chats” about various topics of interest. It was the kind of event where you wished you could be in multiple places at once because there were quite a few interesting presentations. I’ll try to recount some of the topics introduced — obviously I could not attend every session so some entries here have more detail than others. I am providing as many links as feasible so you can dig deeper as your interest and time permits.
Presentation Topics
Eric & Gary from Agile Communications presented a session about Palm webOS - the platform you already know. These are the guys behind the FlightView application, one of only a handful of applications available for Palm Pre at present. Nice work, gentlemen.
Brian Fling of Fling Media presented on aspects of mobile application design. Brian was called upon quite a bit throughout the conference for his expertise in the area of visual design and its impact on mobile applications.
Francisco Diaz-Mitoma of Tonnect led a discussion entitled: “Maxing Out Mobile: Persistence and Virtual Economies”. Francicso also particpated in an end-of-conference panel discussion on monetizing mobile platforms. One of the interesting take-aways I received from Francisco’s comments is the idea of creating monetizing opportunities for both real and virtual assets. It is easy to think about selling your application for a license fee, but there are other revenue generating opportunities as well. This might look like selling a super kung-fu-gripped sword for a multi-level iPhone game or perhaps a get-out-of-the-dungeon-free card. My examples, not his, but you get the idea. With the challenge of navigating the numerous AppStore’s and their somewhat restrictive nature (talking about Apple here…), the idea of outside-the-box monetizing opportunities was a frequent topic of discussion.
Alex Quillici from YouMail presented a talk entitled, “Using Apps to Drive Multi-Platform Service Revenue”. Alex’s company offers products for managing your mobile voice mail. You can think of it as visual voice mail on steriods. They give their application away and sell functionality “on the backend”. And they’re making more than .99 per user!
Yours truly led a discussion of Android development topics as we examined the creation of a proto-typical “field service application” — or a template for data collection applications. The application is borrowed from the Unlocking Android book project. The application is writen in Java using the latest SDK. We also reviewed the Python Twitter client based on the Android Scripting Environment and the took a quick peek at a native application written in “C”. By the way, you can find the slides here and you can download the code to the field service application from Google code hosting if you’re at all interested in learning more about Android.
Romain David from Lumosity led an engaging discussion about moving on-line content and games to mobile platforms, with a particular focus on the cross-promotion opportunities available to developers. Romain had lots of helpful market data and suggested some techniques for maximizing revenue and testing price elasticity in the AppStore(s).
My new friend Arno Puder from San Francisco State University led a small group of cross-platform thrill-seekers through a tour of his XMLVM project. If you recall from a prior Linux Magazine article, XMLVM allows you to convert your application from one platform to another as a native application. Support is available presently for Android, iPhone, Palm webOS, .net, native Java and Javascript applications. In fact, Arno demonstrated a game he wrote for Android which now runs on Android, iPhone, and Palm Pre. The games are identical, except for the fact that the user interface widgets (buttons, check boxes, dialog boxes, etc.) are all native elements — exactly what you want. It is a very impressive demonstration!
The XMLVM project is open source, so you can try it for yourself by downloading his source code yourself. While the XMLVM project is impressive in the capabilities it boasts at present, it is yet a bit immature and requires more investment in the “blackbox” side of things — if it can gain some momentum, I think it could make a serious impact on the mobile software development community. In particular, the functionality required for 2D games and puzzles with basic configuration dialogs can be built today. Arno and I had an engaging discussion of next steps for bringing greater levels of functionality to the XMLVM tool-chain to support more “line of business” or enterprise applications. Thanks also to Arno for getting my MacBook’s Eclipse environnment setup for Java 6.
Jeff Hanyie, CEO of appcelerator, led a packed sesion through a demonstration of his Titanium Mobile product. Titanium allows developers to build native applications for iPhone and Android (and the desktop) with web technologies such as HTML/CSS and JavaScript. I have not had the opportunity to use their tools just yet, though they look pretty polished. In particular, the tools even support the management of provisioning profiles for iPhone and keystores for Android. This should not be taken lightly as the learning curve for deploying iPhone applications rivals that of learning Objective-C and the entire Cocoa Touch Framework. The Titanium platform deserves a good look.
Noora Guldemond from metaio demonstrated technology from the Augmented Reality application platform called Unifeye. She showed me a demo of a dancing Tramsformer-like robot through her mobile device — it appeared as though the robot was dancing on top of chairs in the presentation hall. Their platform currently supports multiple platforms. She showed some pretty cool presentations of their technology leading visitors through a museum. Their SDK is available for a fee.
Robert Rice also presented some market positioning and vision casting on Augmented Reality. Robert is an engaging speaker and was encouraging developers to push the envelope to create a demand for high-precision GPS capable devices. As I understand it, his business model is focused on creating infrastructure for hosting and enabling massively multi-player online augmented reality environments — the next killer–killer application. Robert shared slides on some of the “state of the art” Augmented Reality glasses. Let’s just say the concept drawings are a bit more fashionable than the working proto-types. He is convinced that the future of Augmented Reality is based around high-capability mobile devices that have wireless connections to sleek A/R glasses and he is working diligently to foster an environment that will create content in advance of the hardware being available.
I found both of the Augmented Reality presentations thought provoking — there was quite a bit of discussion throughout the conference about how in twenty years, much of the “user experience of life” will be augmented with text, enhanced images and other “virtual matter.” Imagine having a beautiful piece of art in your home without having to pay for the original, but simply paying a small usage fee. Don’t like the Picasso, trade it in for a Van-Gogh. Talk about monetizing ideas. I’m not sure if I’m ready for this just yet — I kept thinking of Minority Report and freak-you-out targeted advertising.
There were other discussions, but I was not able to be in multiple places at once, unfortunately.
Keynote from EverNote
The conference keynote was presented by Phil Libin, CEO of Evernote. Phil gave an engaging presentation about his experience with mobile applications and bringing Evernote to market. In particular he stressed the importance of Mobile applications in customer acquisition, even though the core product may not be constrained to the mobile space. Looking at the meteoric growth rate of Evernote downloads he shared, he certainly had the audience’s attention! It wasn’t a hockey-stick graph, but more like a vector heading up at a solid 45 degrees with no signs of slowing down! Phil also presented his 10 rules for deploying mobile applications, which I found both insightful and entertaining:
- Make it personal
- Make friends with your vendors’ developer relations folks
- Focus on devices with self-identified communities
- Get it running really well on one device first – expand support later
- Invest in your app icon. Seriously
- Don’t forget that people in different countries have different data plans
- Don’t overload mobile versions with marginal features
- Eschew unnecessary words
- Develop a staged release plan
- Listen, but don’t overreact to, user feedback
The conference wrapped up with two panel discussions. Rana Sobhany, from event sponsor Medialets participated in the monetization discussion. Her company gathers market data on application usage — you can think of them as Google Analytics for mobile. I was very intrigued by the data they were gathering and the value it represents to in-game advertisers as well as to developers looking for an under-served market population. Then there was Daniel Brusilovksy — a high school senior who participated in the first panel discussion about the future of mobile. Daniel works closely with TechCrunch and enumerated a resume which many industry veterans would be proud of. I got the impression that he was eager to finish high school and continue making his mark in the tech scene. One of the take-aways I received from Daniel was a comment he made about the lack of iPhones in his high school — apparently the students prefer more text-messaging friendly platforms such as Palm, BlackBerry and some of the keyboard-laden feature phones. So, for what it is worth, we’re again reminded that texting and twittering are hot. Surprise, surprise.
Lastly, to prove that innovation is still alive and well at the grass-roots level, I want to conclude with mention of Sid Gabriel and his “Android Makers” group. I was chatting with Sid after the conference (when the security detail was asking us to leave…) and he spoke passionately about the beauty of the Android platform and about the group of folks he is leading to bringing Android to non-phone platforms. He is meeting with these folks out of his home — sounds familiar. Steve and Steve from that little company named Apple started in a garage. As did Hewlatt and Packard, I believe. Sid is meeting with others a couple of times a month to bring this project forward. Good luck, Sid! Unfortunately for me, I’m headed back to New Jersey and don’t think I’ll make it to the next Android-Makers meetup. But perhaps you can.
Frank Ableson is an entrepreneur, writer and mobile software developer who probably should have been a hardware designer, but soldering got in the way. Frank's technical interests are in mobile and embedded computing. Frank is the lead author of Unlocking Android, an intermediate text on software development for the Android platform.
Posted on 08/26/2009 | Permalink | Comments (0) | TrackBack (0)
A great mobile application experience
OneApp appears on a phone as a single application that allows users to easily access all of their mobile apps. It dynamically launches just the parts of an app that a person wants to use, eliminating additional installation time and the need to store all of their mobile apps on their phone. OneApp enables users to easily customize their mobile experience.
The most popular apps—and more coming all the time
OneApp removes the need for people to visit several sites searching for the apps they want and hoping they work on their phone. With OneApp it’s all right there, and apps are automatically updated with no extra effort by the user.
Designed for feature phones
OneApp was designed from the ground up to make it easy for people to access mobile apps on feature phones with limited memory and processing capability. Its lightweight on-phone footprint of just 150 KB makes the installation easy and fast. OneApp also includes cloud services that help offload processing and storage from the phone to the Internet, improving overall performance. OneApp runs on a wide range of phones with more being tested all the time.
Posted on 08/26/2009 | Permalink | Comments (0) | TrackBack (0)
Microsoft Introducing OneApp
Well even more choice for mobile developpers. Interesting to see how this will catch-on and if it is possible to create real applications that could compete with the iPhone's quality and experience
Posted on 08/26/2009 | Permalink | Comments (0) | TrackBack (0)
Sigil is a multi-platform WYSIWYG ebook editor. It is designed to edit books in ePub format.
Now what does it have to offer...
- Free and open source software under GPLv3
- Multi-platform: runs on Windows, Linux and Mac
- Full Unicode support: everything you see in Sigil is in UTF-16
- Full EPUB spec support
- WYSIWYG editing
- Multiple Views: Book View, Code View and Split View
- Metadata editor with full support for all possible metadata entries (more than 200) with full descriptions for each
- Table Of Contents editor
- Multi-level TOC support
- Book View fully supports the display of any XHTML document possible under the OPS spec
- SVG support
- Basic XPGT support
- Advanced automatic conversion of all imported documents to Unicode
- Currently imports TXT, HTML and EPUB files; more will be added with time
- Currently exports EPUB and SGF (Sigil native format); more will be added with time
- Embedded HTML Tidy; all imported documents are thoroughly cleaned; changing views cleans the document so no matter how much you screw up your code, it will fix it (usually )
- An actually usable user interface
- Native C++ application
- Bugs :)
- And a lot more...
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Posted on 08/26/2009 | Permalink | Comments (0) | TrackBack (0)
Blackberry vs. Iphone - The corporate battleAugust 10, 2009 6:08 PMToday RIM was downgraded by UBS to Neutral from buy. The analyst cited the stock's current value as the reason for the downgrade. The analyst also said that a potential launch by Verizon Wireless of a data-only Apple device later this year "may raise some concern that an iPhone may be coming" by virtue of the fact that Apple Inc. and Verizon Wireless would then have a direct business relationship.
This may be a short term view on RIM. After two weeks of using the Iphone, I still like it. But, my opinion on it as a Business Device stands - It is not ready for the corporate world!
The following blog entry by Anton Wahlman provides a very good arguement for this (http://seekingalpha.com/article/155015-blackberrys-26-advantages-over-iphone?source=email_most_popular)
I've added it here for your benefit.
We all have numerous good reasons to love our iPhone. It revolutionized the handheld business with its AppStore and ease of use interface. Apple (AAPL) will continue to gain ground, and further innovations to its iPhone product portfolio could accelerate its growth even further. The synergies with the Mac computers and the Apple Stores themselves, are real and material.
The advantages of the iPhone are mostly immediately visible. Its differentiating characteristics are extroverted, shouting them right into your face. For the casual observer, these iPhone advantages are very compelling when comparing it to its main rival to date, the Blackberry. However, Blackberry also has numerous advantages, almost all of which are “behind the scenes” and therefore often beyond the comprehension or attention span of most consumers to fully analyze before a purchase decision is made.
One is tempted to draw a political analogy – the flamboyant candidate with the eloquent rhetoric, versus the “boring” candidate focusing on the substance of the intellectual argument. The analogy fails in part as far as the iPhone is concerned, because its “superficial” advantages are real. However, the analogy holds as far as the Blackberry is concerned, because its advantages require a more serious intellectual analysis by the consumer in order to be fully appreciated. For this reason, it is possible that Research In Motion (RIMM) is underestimated as a force in the consumer market as well as the stock market.
Seeing as we already know the strong advantages of the iPhone, ranging from the class-leading AppStore to its beautiful and easy-to-use interface, it is about time that someone lists the advantages of the Blackberry when compared to the iPhone. Below are the top 26:
1. Blackberry can be used on almost every carrier in the world (over 475 of them). In the US, the iPhone is available on AT&T (T) only.
2. Blackberry is available in five form factors – small keyboard, large keyboard, no keyboard, flip phone, and candy-bar.
3. Most Blackberries have keyboards, so you can actually type fast and with no errors. Helps while driving, walking, carrying something in your other hand – all the time. iPhone: well…
4. Blackberry uses standardized (=inexpensive and available everywhere in the world) MicroUSB connector for synchronization/charging. iPhone has a much larger proprietary 30-pin connector.
5. Some carriers such as Verizon (VZ) and Sprint (S) offer unlimited international Blackberry data roaming for $40/month or less. iPhone does not. This could save you literally tens of thousands of dollars when you are abroad.
6. If your Blackberry is on T-Mobile USA, it also offers unlimited WiFi calling from anywhere in the world. This is with your existing number – in and out – so no new special number, procedure, etc. iPhone cannot do this (because it is only on AT&T; only T-Mobile USA offers this), and it can save you well over $100 per day when you’re abroad. Think $1 per minute savings, and you’re on the phone two hours per day. That’s $120/day.
7. Blackberry has expandable memory. iPhone is fixed and sold at 8, 16 or 32 gig only.
8. Blackberry has removable and expandable battery. iPhone is fixed.
9. Blackberry allows programs to multitask. iPhone has limited multitasking.
10. The newest Blackberry screen resolution is 480x360. iPhone is 480x320.
11. Blackberry allows communicating peer-to-peer via PIN identifier, circumventing the email system. No such iPhone equivalent.
12. Skype (EBAY) on the Blackberry? Yes, from anywhere to anywhere. Skype on iPhone? Only if you’re on WiFi.
13. Sling on the Blackberry? Yes, it’s free. Sling on iPhone? $30.
14. Google (GOOG) Voice on the Blackberry? Yes, it’s free. Google Voice on iPhone? Verboten.
15. Blackberry can be synchronized to multiple computers simultaneously, if you have multiple computers.
16. Multiple Blackberries can receive the same email feeds simultaneously, if you have multiple Blackberries.
17. Blackberry can sort the address book entries by company name, so you can scroll down a long list of names you don’t remember, but you just want to see who works for which company. Aside from sorting, the iPhone can take several seconds to search your address book, particularly if you have several thousand address book entries.
18. Blackberry isn’t slowed down by having, say, 10,000 or 100,000 address book entries. Try using an iPhone with 10,000 address book entries.
19. All major instant messengers are available on Blackberry.
20. Blackberry is available with multiple browsers from multiple suppliers. iPhone is available only with its standard Safari browser.
21. Blackberry synchronizes with iTunes – and every other media management program.
22. Blackberry models with 480 pixel resolution and WiFi offer PrimeTime2Go, an $8/month TV service that works as a DVR.
23. Blackberry fits as many emails in the inbox as there is memory available (typically many tens of thousands). iPhone is limited to 200 emails. Yes, iPhone has a remote look-up capability, but that doesn’t do you any good when you’re on an airplane or are otherwise out of coverage.
24. Price: Unlimited iPhone voice/data service, including unlimited SMS, is $150/month. Blackberry can be had for much less. For example, unlimited Blackberry service is offered on Sprint for $100/month, T-Mobile USA $125/month, MetroPCS $50/month, although AT&T/Verizon match the iPhone at $150/month.
25. Prepaid “no contract” flexibility: The AT&T web site says the iPhone is sold with a 2-year contract only, although once upon a time it offered a “contract-free” iPhone if you paid close to $899 up-front for the iPhone itself. In contrast, you can get prepaid no-contract Blackberry service on any old or new T-Mobile USA Blackberry handset for $65/month (600 minutes, unlimited Blackberry/Internet, but no SMS), or you can get truly unlimited-everything prepaid $50/month service from MetroPCS, if its handset selection and coverage areas are acceptable to you. That’s ONE THIRD the cost of the iPhone, and there is no contract.
26. Blackberry is an encrypted military-grade security platform, with 100% market share at FBI, CIA, White House, Congress, Department of Defense, major consultancies and major investment banks. In contrast, iPhone has security vulnerabilities. Please see this document for details as to why the Blackberry is the only platform approved for use in our national security agencies. It compares against the iPhone and Microsoft Mobile platforms (.pdf).
Posted on 08/26/2009 | Permalink | Comments (0) | TrackBack (0)
Social technology growth marches on in 2009, led by social network sites
by Josh Bernoff
We just published our third annual Social Technographics Profile in a document called "The Broad Reach of Social Technologies" . The author is Sean Corcoran, with help from out data expert Cynthia Pflaum. The data across North America, Europe, and Asia will be available later today.is now available.
Starting with the book "Groundswell" and continuing now for three years running, we've analyzed consumers' participation in social technologies around the world with a tool called the "Social Technographics Profile." The profile puts online people into overlapping groups based on their participation (at least once a month) in the behaviors shown in the ladder. We've kept the ladder categories consistent to allow us to make comparisons year-to-year, across ages and genders, and across geographies. This provides something that's often sorely lacking in analysis of online social phenomena: perspective.
The headline: in 2009, more than four out of five online Americans are active in either creating, participating in, or reading some form of social content at least once a month. In a bit more detail:
- In the US, social technology Creators and Collectors grew slowly, and Critics didn't grow at all. Creator activity appeals only to those who like to create or upload content, and regardless of the ease of blogging and YouTube uploading, this doesn't apply to everybody. If you believe in the future that everybody will be creating or organizing content, we disagree -- it's a matter of temperament, not technology. As for Critics, those who react to content, this group hasn't grown at all. Looking deeper into the data, this is a result of a small but actual decrease in the number of people contributing to discussion forums. Why? Probably because much of this activity has been sucked into social network sites like Facebook.
- At the same time, Joiner activity exploded and Spectators became nearly universal. The explosion in Joiners from 35% to 51% of online Americans reflects the appeal of Facebook, as both press coverage and invitations from friends suck more of us into social networks. Meanwhile, Spectators -- those consuming social content -- reached all the way to 73% of online Americans, which should end any remaining skepticism about whether this social thing is real. Soon, with the level of social content being put out there, it will be virtually impossible for an online consumer not to be a Spectator. Marketers, if you're not doing social technology applications now, you're officially behind. We expect a wave of Web site reorgs and redesigns to include social activity.
Looking at the data by age, we now see that participation among those under 35 is nearly universal (less than 10% Inactives) and even among those 55 and over, about two-thirds are participating. The trend is clear, soon, if you're online, you'll almost certainly be consuming social technologies.
We are now releasing international data at the same time as this US data. A few highlights: Europeans continue to adopt these technologies more slowly than in the US, with about 40% Inactives in the countries where we do surveys. The Netherlands and Sweden have the most participation, Italy has the most Creators, and social networks are most popular in the UK. For more details see the summary of Rebecca Jennings' report on social technologies in Europe.
Asian social participation is typically as high as or higher than in the US. For example South Korea, where I'm going next week, has only 9% Inactives and 48% Joiners, as a result of the popular CyWorld social network site.
The international data by country, age, and gender is here. will be available later today. You can even put the data on your own site -- we've made it embeddable. In my travels, I've found that marketers have a variety of attitudes about social technologies, ranging from "it's obvious that they're growing" to "it's a flash in the pan". The point of data like this is to provide a real, solid, objective basis for planning and discussion that goes beyond personal experience. No matter who you market to, and in what country, you need to know what your customers are doing. These surveys can help you take that first step+.
Added: Since the embeddable widget with the new data is now available, I've posted it below:
Posted by Josh Bernoff at 09:00 AM
Posted on 08/26/2009 | Permalink | Comments (0) | TrackBack (0)